Empty Spaces 2.0
I decided I could use a Unity project for my portfolio, so I’ve been reimplementing one of my game jam games, Empty Spaces, in Unity. I’m also making it 3D now, which means I’ve had to learn how to model/uv/texture/rig/animate in Blender as I don’t have access to Maya anymore. It’s been interesting, seeing how things are done compared to what I’m used to.
Here’s what the game looks like so far: