I'm Ben Whittaker
I am embarking on a hopefully long and fruitful career making games. This site will be a place to put said games, news about said games, and any other miscellaneous projects I happen to be working on.
Games I've Made
Posts I've Written
Seeing as I’m a bit more active on my website than facebook, and people on facebook might be in interested in the stuff on my website, I’m experimenting with using IFTTT to repost my blog to my feed.
This is basically a test post. I suspect things like embedded videos won’t work right, but hey, let’s find out:
- Rob Edmonds has added AI Players to Blitz Plane Blast! They make for challenging opponents. It’s pretty cool.
- With the addition of AI, I’ve decided that I should probably actually put the game up for download. So now the game’s up for download!
- And finally, I’ve decided to make the source code public, so that I can show off my engine. Because did you know I made the engine we used all by myself, from scratch? I totally did. I’m rather proud of it.
I’ve finished all my coursework, I’ve got no exams, and I’m graduating. Seems like a good time to update my website!
One of my courses this past semester was Demo Reel Development. As you might guess, in this class I had to create a demo reel. I think it turned out pretty well! It also contains a bunch of projects I haven’t put on this site yet.
Check out the video below the break!
I have now conquered my third year at university, and great things have marked it’s passing. In particular, we made a game. We made an awesome game, and to our great satisfaction, it’s awesomeness has been acknowledged.
The game is the sideview dogfighting game Blitz Plane Blast. Our idea was to make a party game, specifically designed to be fun to show off to lots of people, inspired by things like Smash Bros. and Starwhal. I dare say we succeeded!
I’ve been working on this new iteration of the website for a while (in between other projects), and it’s finally live!
The most important new feature for visitors is the new responsive layout, making it look lovely on small screens and mobile devices. Resize the browser and see!
Under the hood, everything’s been rebuilt from scratch, using DocPad to generate the site and Amazon S3 to host it. This makes hosting considerably more efficient and cheaper, compared to the old system of WolfCMS + BlueHost. No more PHP here!
Anyways, maybe now that I’ve finally completed the transition I’ll post more often. One can hope, at least.
I’ve gotten a request from someone (one Alexander Formoso from Venezuela) to reveal how I did the projection thingamabobber in Unearth, my only barely entry to Ludum Dare.
Apparently, I’m not the first one to try this. Who knew?
As such, I am complying! More beyond the break.
Ant Ninja is a game made along with my Game Development Workshop studio, Top Hat Games, in our second year of studies.
There are a couple videos (a gameplay video and a video cutscene that we didn’t have time to add to the game itself) that I might add in a bit.
More about the game (+download link) here.